Sonntag, 23. August 2009

The Story




Emilia is travelling through the classical hero’s journey on her adventure. Everything begins with her being forced out of her ordinary world. Her parents are killed and she falls into a state of a traumatic shock. The next moment she finds herself in a strange and unfamiliar environment, the eerie manor the game takes place.
The first thing she encounters is the backpack. It functions both as a mentor and a shape shifter. Two archetypes are embodied in the ambivalent personalities of the toy rabbit. Moreover he is the one to explain the tutorial and teaching her the rules of the foreign world.
Emilia receives her call to adventure through a photograph lying on the floor (the herald). Hesitating and scared she picks it up and finds the first disc, the first hint of the murderous mystery. Investigating it closely, she is suddenly evocative with the blurred memory of the murder. Furthermore this is the final push that causes the change from hesitance to cross the threshold into the adventure.
Throughout her journey she encounters various tests in form of riddles and enemies. She has to figure out the true nature of her ally the rabbit while he changes from friend to foe frequently. The actual murder scene is her way into the innermost cave.
Proceeding in the story, Emilia will find hints and start to believe that she killed her parents, which leads to a great despair and loses her will to go on (the ordeal). But this state lasts just for a short period, because the last disk reveals the real murderer, the twin-sister. In addition to that Emilia has to encounter her bad Ego, the sister in a final battle. Passing this final test is the resurrection for Emilia from her despair; she became very grown up and was able to shake off her fear. The metaphorical kill and knowledge of the real murderer is Emilia’s elixir. She is now able to flee from the mansion, wake up and return to her real life, the ordinary world.

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