Sonntag, 23. August 2009

Enemy mechanics



The enemies feel comfortable in the dark and are driven off by light. Once the light corona of the flashlight hits an enemy for 2 seconds he collapses back upon itself. After 10 seconds the enemy will wake up again and either returns to his initial position or continues to attack the player if he is still inside the alert radius.
As soon as Emilia enters a distinct radius around the enemy he is alerted and awakes to life, ready to follow and attack the player. Once Emilia runs out of this distance the enemy returns to his initial position and falls asleep again.
They cannot be defeated, so that the player always has to fear them to return. Enemies are always around invisible in the dark. This feeling is supported by sound effects that imitate footsteps or crackling and rustling sounds. The player always feels surrounded and threatened.
Once the player is hit by an enemy, he faints and awakes in the child’s room. This is a save and rest room. No monsters appear here, except the training monster in the playpen.

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